Priest Revamp in Sicht
Heutiger Dev Post:
With the Class Designers current focus directed towards improvements for the Priest, I wanted to take a moment and update you with the current list of items being reviewed to determine if an improvement is warranted. Keep in mind, this list is vague and not necessarily comprehensive of all upcoming changes. I plan to provide additional details over the course of the next couple of weeks. Feedback concerning your class under all elements of PvP and PvE has been collected and reviewed extensively.
- Greater Heal
- Inner Fire
- All Three Talent Trees
- Power Word: Shield
- Priest Racial Abilities
Meine Vorraussage: die größte Chance, der „World of Warcraft“ Paladine, liegt im kommenden Revamp der Priesterklasse. Ein paar repräsentative Zitate aus dem FoH Board:
Well I have a raid geared heal focused priest AND a raid geared heal focused paladin.
And they are better for different things.. In terms of pure healing and never running out of mana and still healing constantly, my paladin wins hands down. I can heal a target all the god damn day. And since my heals are so small, I overheal for less, get healing in quicker and safer, and for less aggro. There is no competition with my priest in this dept. My paladin also has a lot of tricks with much better buffs, and things like BoPing to save someones life, and also with paladin stacking different buffs/auras allows for strategies like invulnerable warlock tanks on nef stage 1 =p
The priest is still a good raid healer (and my primary). If a fight is going well, my mana wont wear out, but its not as mindless easily to conserve mana as it is with the paladin. Healing effeciently is a little more dagerous. PW:S and big crit flash heals helps during AOE fights after paladins have used their bops. Used to time Greater Heals after shadow flames as well. And prayer of healing ignoring Line of Sight has been usefull a couple of times and aoe healing in general is awesome, as well as psychic scream. I also really like having renew as a way to time-effeciently top people off, which i really dont have anyway to do with my paladin. Easier to continually heal multiple peopel when the damage is real spread out. Aggro comes easier on my priest. I have NEVER pulled aggro on my paladin, but if things go wrong on the drakes in BWL and my priest busts out to try and save a bunch of people, I will probably have aggro problems after the next buffet or two.
It really is clear that the Paladin is the primary healer, and the priest is the hybrid.
Yup stimmt.
I guess I’m just bitter that I didn’t roll a Paladin because they’re much better Priests than Priests are.
I don’t think he said anything about just spamming Flash on the MT; he said that all he has to do is cast that one spell. He didn’t say anything indicating that he didn’t heal the rest of the raid as needed.
Really, as an Alliance priest, what else does he have to do?
Dispel-not needed for Alliance, paladins do it better Buffs-done once an hour unless people are tools and/or die a lot PW:S-usefulness dwindling every day DPS-generally a bad idea for aggro/debuff slot reasons Renew-generally one person per raid does this, whoever has the best +healing
So what else is he supposed to be doing?
Ein Buch nebenbei zu lesen, funktioniert prima.
Contrast this to the non-healing activities that hybrids have: Paladin: Cleansing, DPS (that they can do without worrying about cooldowns, even if it ain’t great), offtanking, blessings. Shaman: Totems, DPS, other crap (I admit to not knowing a ton about shaman raid roles) Druid: Forms for dps/offtanking if their healing isn’t needed, innervate.
Those are just off the top of my head, and I’m likely forgetting things. The hybrids simply have more things they can do while watching health bars. A priest is optimally doing NOTHING else, for the most part. Anything else they can do isn’t as good of a use of their time, their aggro, or their mana as being ready to heal the instant it’s needed.
Ist genauso spannend wie es klingt.
Maybe it’s just Paladins.
I don’t need to worry about healing other people unless there’s AEs because everyone has Salv and doesn’t pull aggro. When there are AEs the Druids mostly handle it and I use PoH every once in a while (and often cancel it because 2 of the 3 people I was intending to heal get healed already).
I don’t need to worry about throwing around Renews because Paladins can use FoL on those people without worrying about overhealing.
I don’t need to Dispel because Cleanse can do the same thing for less mana.
With Holy Shock they can even get an instant heal like PW:S but without the problem of Immune messages. If 5 Paladins cast Holy Shock, you just got healed for 2k+, but if 5 Priests cast PW:S you’re only getting 942.
Guter alter Class-Whine.
The only boring thing about healing is that everyone does it the same way.
Flash Heal (Rank 7) 812-958, 1.5sec, 380 mana
Lesser Healing Wave (Rank 6) 832-928, 1.5sec, 380 mana
Look at that. Why the fuck would you want to play a Priest Horde side? A Shaman has the exact same spell as you do. The only thing your „dedicated“ healers really have to offer is Fort and Dispel. They may as well be Shadow…
It doesn’t get any better when you go Alliance side either. With Blessing of Light Paladins get to be CrAzY efficient and their tiny heals are almost perfect for WoW’s raid environment. Plus they can Cleanse almost anything a Priest can (can’t do Mind Control though).
All three of them do exactly the same thing in a raid environment. Cast your heal, if the target has not lost more HP than your heal does then interrupt. You can even script the last part.
Dies alles fast recht gut zusammen, was ich schon hier versucht habe zu beschreiben. Das Healing Model in „World of Warcraft“ ist extremst generisch. Sämtliche Healing Klassen haben zu ähnliche Heals. Paladine sind seit 1.9 noch bessere Healer geworden und durch die Blessings, den Aggro Penalty der Heals und der Plate Armor, die mit Abstand beste Support-Klasse, daher ist das Geheule der Priester verständlich. Im PvE haben Priester, so gut wie keine Berechtigung. Als gestern in MC, nach einem miesen Pull, 80% des Raids tot waren, konnten die Paladine, den Maintank problemlos am Leben halten und es wurde kein Wipe. Bei uns spielen schon deshalb, 50% der Priester mehr DPS, denn Support. Das ist das Ergebnis von WoWs Class-Design.
Der kommende Revamp wird daher sehr spannend. Fakt ist, dass die Priester Community zu groß ist, um sie mit einem Alibi-Revamp, wie dem der Paladine zu besänftigen. Ich sehe eine zweite Chance, für Paladine, doch noch Beachtung im Class-Design zu finden, denn die Bereiche dieser zwei Klassen, überschneiden sich zu sehr. Die Chance auf weitere Paladin Nerfs ist ebenso groß, wie die Chance auf weitere Buffs in anderen Bereichen (Tanking/DPS).
Priestern fehlt es an Utility und Zähigkeit, einfach ausgedrückt, Priester hämmern ihren Flash Heal Button oder sind tot. Genau diese beiden Aspekte werden im Revamp zentrales Thema sein.
Ich denke wir werden den Skill Sleep, aus der Beta, wieder sehen, natürlich in abgeschwächter Form. Zusätzlich wird Greater Heal mächtig aufgebohrt werden. Allerdings steht Blizzard hier vor dem Problem, Healing der Priester variantenreicher und besser machen zu müssen, ohne momentanen Content zu vereinachen. Priest DPS wird einen mächtigen Hieb mit der Nerf-Keule bekommen. Das wird ähnlich wie bei den Paladinen laufen, DPS Priester werden nach 1.10 nicht mehr Mainhealer sein können, so wie es jetzt der Fall ist. Im Prinzip wär es so einfach. Paladine wollen Priester DPS und Priester wollen Standhaftigkeit der Paladine, natürlich werden wie diese einfache Lösung nicht sehen.
Hoffentlich sind Hybriden, auch nach dem nächsten Patch, noch die besten Healer >:)
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