WoW Burning Crusade – neue Paladin Talente
L33t B3t4 !nf0z. Machen wir es kurz. Hier also erste Informationen zu kommenden Talenten und Skills der Paladine:
Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.
Blessing of Spell Warding (6Cool: A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.
Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal’s energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.
Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.
Pure of Heart requires 20, 3 point talent <br/> Increases the paladin’s chance to resist curse/disease by 5(10/15?)%
Purifying Power, requires 25, 2 point talent <br/> Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%
Blessed Life, requires 30, 5 point talent <br/> All attacks against you have a 2(10?)% chance to cause half damage
Light’s Grace, requires 35, 3 point talent <br/> Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.
Holy Guidance, requires 35, 5 point talent <br/> Your damage/healing is increased by 7(35)% of your Int.
Divine Illumination, requires 40, 1 point talent <br/> Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.
Improved Resistance Auras, requires 20 points, 2 point talent <br/> Your resistance auras also reduce spell damage by additional 3(6?)%
Improved Divine Shield, requires 25, 2 point talent <br/> Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.
Ardent Defender, requires 30, 5 point talent <br/> When your health is below 20(100???)%, reduces all damage against you by 10% <br/> Ed: I have no idea which part scales, but a perma defensive stance doesn’t seem hideously out of line, and makes deep prot a whole new level of appealing.
Lasting Defense, requires 35, 3 point talent <br/> When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.
Weapon Expertise, requires 35, 5 point talent <br/> Increases skill iwth all weapons by 2(10?)
Avenger’s Shield, requires 40, 1 point talent <br/> range 8-30 (shooting range), Requires shield, 30 sec cooldown <br/> (Listed are from the talent, it may scale with level, there don’t seem to be any ranks on the trainer) 500 mana, 270-330 damage. <br/> Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.
Crusade, requires 20, 3 point talent <br/> Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%
Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent <br/> The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%
Divine Purpose, requires 30, 5 point <br/> Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.
Empowered Judgement, requires 35, 3 point <br/> Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell
Fanaticism, requires 35, 5 point <br/> Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%
Sanctified Crusader, requires 40, 1 point <br/> In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%
Holy Tree bleibt weiterhin massiv überlegen. Retribution bekommt als neues Top-Tier Talent ein absolut reines PvE-Talent und Protection fängt langsam an interresant zu werden. Wer jetzt schon Holy oder Protection skilled ist, wird massive Verbesserungen bekommen. DPSadine dagegen skalieren mit diesen Talenten in fast negativen Regionen, verglichen mit anderen Klassen.