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  <title>coldheat.deX-COM &#8211; coldheat.de</title>
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    <title>Randnotiz &#8211; XCOM: Enemy Unknown 2.0</title>
    <link>https://www.coldheat.de/2012/03/randnotiz-xcom-enemy-unknown-2-0</link>
    <comments>https://www.coldheat.de/2012/03/randnotiz-xcom-enemy-unknown-2-0#comments</comments>
    <pubDate>Tue, 06 Mar 2012 13:51:53 +0000</pubDate>
    <dc:creator><![CDATA[Chris_]]></dc:creator>
    		<category><![CDATA[Randnotizen]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[X-COM]]></category>

    <guid isPermaLink="false">http://www.coldheat.de/?p=8493</guid>
    <description><![CDATA[Was lange währt wird hoffentlich gut.&#8230;]]></description>
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<p>Was lange währt wird hoffentlich gut.</p>        <p>Feedback: <a href="https://www.coldheat.de/2012/03/randnotiz-xcom-enemy-unknown-2-0#comments" title="2 Kommentare">2 Kommentare</a></p>
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    <title>X-COM</title>
    <link>https://www.coldheat.de/2010/04/x-com</link>
    <comments>https://www.coldheat.de/2010/04/x-com#comments</comments>
    <pubDate>Tue, 20 Apr 2010 11:23:15 +0000</pubDate>
    <dc:creator><![CDATA[Chris_]]></dc:creator>
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		<category><![CDATA[X-COM]]></category>

    <guid isPermaLink="false">http://www.coldheat.de/?p=3966</guid>
    <description><![CDATA[A premiere today. I&#8217;ll try to do more content for international readers. Today i&#8217;d like to write a piece about the little acronym that changed gaming in 1994: <em>X-COM</em>. A couple of days ago and after five years of &#8230;]]></description>
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    <p>A premiere today. I&#8217;ll try to do more content for international readers. Today i&#8217;d like to write a piece about the little acronym that changed gaming in 1994: <em>X-COM</em>. A couple of days ago and after five years of rumors about a possible reboot of the franchise, rumors died and an official press release informed us that <em>X-COM</em> now is <a href="http://www.xcom.com/xcom.html" title="XCOM"><em>XCOM</em></a> and something that no original fan wanted to play. I read tons of articles, listened to hours of podcasts about this topic and one thing is for sure. Never was a reboot of a gaming franchise so right and so wrong at the same time.</p>
<p><em>X-COM</em> was created by very few guys back in the early nineties<sup id="fnref1:1"><a href="#fn:1" class="footnote-ref">1</a></sup>. They tried to sell a sequel of a game called <a href="http://en.wikipedia.org/wiki/Laser_Squad" title="Laser Squad"><em>Laser Squad</em></a> to a publisher. <em>Laser Squad</em> is a tactical turn- and squad-based strategy game. Legendary publisher <em>MicroProse</em> picked up the project while at the same time demanded changes to the concept. Instead of a simple sequel they wanted to stage the game in an Alien invasion setting, where the player&#8217;s task should be to defend the earth from Alien invaders. Instead of pure combat-based strategy, ressource management, base building and RPG elements should add even more depth to the game.</p>
<p><iframe width="468" height="282" src="https://www.youtube-nocookie.com/embed/9tgOZdJzH7I?rel=0&amp;controls=0&amp;showinfo=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>The game was released in 1994 as <em>X-COM &#8211; UFO Defense</em> in the US and as <em>UFO &#8211; Enemy Unknown</em> in the EU market for the PC. It sold well, was ported to other platforms and immediately spawned a series of sequels and spin-offs. None of them reached the quality of the original first release. The franchise died by a loss of quality and gaming zeitgeist. The concept of turn-based strategy wasn&#8217;t so hot anymore with first person shooters and real time strategy taking over. Still sixteen years later, everyone who played the original back then, will only praise the game for what a really was: at least ten years ahead of its time. A perfect genre hybrid that could never be improved or even matched. <em>X-COM</em> symbolizes everything that&#8217;s badmouthed in todays gaming market. What today is considered a flaw, makes the game so unforgettable. When i played <em>X-COM</em> i was a console player. PC games were considered boring and too complex. I stick to <em>X-COM</em> cause the setting was so unique and well delivered.</p>
<p>The entry barrier of the game was and is pretty ruthless, especially for players unexperienced with the genre. For me the first two hours of the game were a constant stream of kicks and punches. There&#8217;s so much <em>try &amp; error</em> here but it will reach a point were the brilliance of the game just clicks. After that <em>X-COM</em> delivers maybe the best single player experience i&#8217;ve ever played. Two elements are key for the unique impression of the game. There&#8217;s a perfect illusion of non-linearity combined with constant fear of mistakes. <em>X-COM</em> is so oldschool in that mistakes are permanent and game changing. I put dozens of hours into the game and not a single second made me feel <em>really</em> superior within the game. The RPG elements are flawless and maybe the single most advanced element way ahead of its time. Ordering new squad members and slowly building them up from useless rookies to one-man armies creates a personal connection to those tiny pixel creatures that is still unmatched. Losing a veteran member of the squad is a serious penalty but at the same time an effect caused by an error that always is player made.</p>
<p>While most elements of the game are random based, i never experienced an unfair situation. My squad fucked up cause i fucked up as a player. The random generated combat scenarios are the meat of the concept. Every fight is exploration of an unknown environment. Death <em>really</em> could be everywhere and mistakes <em>will</em> be punished. This concept today seems flawed with games getting easier and positive reinforcement is just one button press away. <em>Congratulations for pressing the power-on button. Here&#8217;s your achievement!</em> <em>X-COM</em> will kick your butt until you learned it the hard way&#8230;but then&#8230;oh then <em>X-COM</em> delivers something totally unique, something unmatched, something personal, something that really needs to be earned, something perfect. Its only play worthy sequel <em>Terror from the Deep</em> is even harder. I&#8217;ve yet to play against an AI that is so unforgivable. <em>Terror</em> reached points of frustration for me, that the first part always avoided.</p>
<h3>The Reboot</h3>
<p>The new <a href="http://www.xcom.com/xcom.html" title="XCOM"><em>XCOM</em></a> lost its hyphen and its roots. After the horrible <em>X-COM Enforcer</em> this new game will be <em>♫drums♫</em> &#8230;.. a first person shooter because we just need another one. I don&#8217;t want to judge prior release but this new <em>XCOM</em> isn&#8217;t what i want. The first game is still perfect, it just needs a new surface and some design polish. Why damaging the franchise? Why using the term <em>XCOM</em> when delivering something fans don&#8217;t want? I know that todays generation of gamers can&#8217;t not embrace a game like the original <em>X-COM</em> anymore. They need bells and whistles and audio-visual orgasms for every single button press. What made <em>X-COM</em> great is considered to not having enough mass appeal today. I understand that. Leaving the franchise alone would be the right decision than, cause your audience for the <em>XCOM</em> FPS doesn&#8217;t even know the franchise. Everyone who does isn&#8217;t looking for a FPS reboot.</p>
<p>Let&#8217;s speculate some best case scenarios. I&#8217;m sure the reboot will scrap the ressource and management elements of the original. Combat will be the only focus. Two decent concepts come to mind especially considering a canned prototype of <em>Bioshock</em> developer and former <em>2K Boston</em> studio <em>Irrational Games</em>. In one of their podcasts they talked about the hybrid of <em>Rainbow Six</em> and <em>Left 4 Dead</em>. To me this sounds like a fitting base for this <em>XCOM</em>. One thing will be key. A pure single-player <em>XCOM</em> will be different than a multi-player one. I&#8217;m convinced that turn-based combat is out but this was the most important tool to make the original <em>X-COM</em> work. Turn-based games have one serious advantage. The player alone becomes the conductor of the flow of the game. Tension only builds up by the players action, not by a scripted event. This tention can not be reproduced with real-time combat. It just can&#8217;t. When you press that &#8222;Finish turn&#8220; button in <em>X-COM</em> your emotions will go on a roller coaster ride. Hell and heaven never been closer together and i wonder if this is something they consider for the reboot.</p>
<h3>Wait and See</h3>
<p>In the end i like the reboot idea in general because it brings the name <em>X-COM</em> back to the market. It makes people talk about a sixteen year old game again that still holds up so damn well. There&#8217;s at least a dozens <em>X-COM</em> clones, commercial and non-commercial ones trying to capture the magic of the original. Every single one fails. This huge game made by a few people many years ago is a pure stroke of lucky genius. It made an impression to hundreds of thousands of players that sixteen years later share experiences online about what made <em>X-COM</em> so special. For me this maybe is more valuable than the reboot of the franchise i want.</p>
<p><em>X-COM</em> also illustrates how much the industry really changed and it pretty much boils down to financials. The <em>X-COM</em> reboot i want can not be made by three guys during their holidays and your main target audience isn&#8217;t a teenager anymore, who can only afford a few games a year. When i played <em>X-COM</em> i was thirteen years old had lots of time to spare and a new game needed to last many weeks. In 2010 the average game consumer is over thirty and buys many more games. A pure visual <em>X-COM</em> reboot would be a financial risk. This concept no longer prints money. MMOs and shooter do. But in 1994 we did not have so many new and different, cheaper to develope for platforms like in 2010. A true <em>X-COM</em> reboot for a browser or an handheld doesn&#8217;t seem so far off to me. When this topic came up, i bought the original <em>X-COM</em> on Steam again and i play one hour an evening since then. It&#8217;s just as much fun as when i was thirteen. Maybe i wish for a <em>X-COM</em> reboot that&#8217;s unnecessary.</p>
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<p>References for the article: [Wikipedia &#8211; X-COM series][3], [EDGE &#8211; Making of X-COM][5] and [Rock Paper Shotgun &#8211; Why X-COM matters][4]. <a href="#fnref1:1" rev="footnote" class="footnote-backref">↩</a></p>
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</div>        <p>Feedback: <a href="https://www.coldheat.de/2010/04/x-com#comments" title="2 Kommentare">2 Kommentare</a></p>
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