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Mature Games

Mature Games

Let’s try to trans­form video­ga­mes from smut to class.

Mature Games

Image ori­gi­na­tes on flickr.

Mature games are the ones you’d like to share with family and fri­ends wit­hout being emba­ras­sed about it. The cur­rent equi­va­lent of mature con­tent in gaming is porn and splat­ter movies. It isn’t satire, it isn’t grind­house. It’s less mature con­tent period. It’s des­pa­ra­tion to justify the own work as more than just a toy. “Look! Naked chicks with huge racks get res­cued by space mari­nes saving the world or vice versa. Isn’t that mature?” No it’s matu­rity like a 13 year old would illus­trate it. No 18+ rating turns it into valu­able mature con­tent. It’s dumb fun and it may even be uni­que but it’s not a mature con­tent yet. Not even close. Even games wich tar­get a mature audi­ence, still lack years of expe­ri­ence how to craft and stage a piece of fic­tion for the rumo­red 30+ audi­ence. Eit­her that or this demo­gra­phic never read or saw a genuine piece of fic­tion.

The best ana­logy to use here is Comic fic­tion. It took deca­des until we got Watch­men and a new term - gra­phic novel - until the medium could be read wit­hout fee­ling emba­ras­sed when out­grown the core audi­ence. I’m all for dumb fun enter­tain­ment. I’m all for less serious con­tent but i can not stand cur­rent games any­more, that try to sell them­sel­ves as high fic­tion for mature play­ers and the first thing you do is blo­wing someo­nes head off, thro­wing cheesy one-liners to your vir­tual female com­pa­nion, whose clo­thes are alre­ady shred­ded, allo­wing to view her spe­cial assets. P-lease?!

One of the main issues about this is the crea­tion pro­cess. You do not have one crea­tive aut­ho­rity. Even worse: many expe­ri­en­ced crea­tors quit the indus­try way before being old enough to think outs­ide the box. What’s cal­led Game Desi­gner today many times is about jugg­ling num­bers in com­plex sys­tems. It’s not about deli­ve­r­ing fic­tion and outs­ide exper­tise still is an excep­tion. The medium grew on pro­gramm­ers doing the wri­t­ing. We should be way past this point, but we aren’t. Tech­no­logy still sucks the most of the finan­cial and crea­tive res­sour­ces. A film starts with a script. A game starts with a docu­ment and or pro­toype demoing the mecha­nics of the game. The fic­tion gets duc­ta­ped onto when the pro­ject gets green­lit.

There’s light at the end of the tun­nel. We now wit­ness the mar­ket to break into many new frag­ments. Game bud­gets pla­teaued and tech­no­logy is losing focus. Games can be crea­ted by very small teams again and they are. This is where we do see real pro­gress. On the other side i also believe that the sin­gle human being still gains import­ance and the rock­star deve­l­oper image will lead future pro­gress in main­stream pro­duc­tions, espe­cially when those guys are par­ents and maybe start to think about the smut that is pollu­ting their child­ren. Digi­tal dis­tri­bu­tion is a key fac­tor too. Publis­hers lose power again and stu­dios may be able to create their Watch­men instead of the X-Men their publis­her wants. Don’t get me wrong, i love me some smut once in a while but it’s not going to be my bread & but­ter for gaming con­tent any­more. I wish there would be more and bet­ter alter­na­ti­ves. There’s excep­ti­ons to the fomula of course, but your aver­age mature game still offers a very imma­ture expe­ri­ence.

  • #1
  • Mi, 02. Juni 2010
  • basti schrieb:

Had yes­ter­day the exact same con­ver­sa­tion with a fri­end. And I also can’t stand games these days. I’m tired of all that imma­ture sto­ry­tel­ling - well, if there is even one - and lack of being taken seriously. I don’t want new gra­phics, I don’t want more tech­ni­cal impro­ve­ments, I don’t want the next new shooter/action-adventure/athousandtimesseen game. I want to be taken seriously, I want a game that gives me the free­dom to expe­ri­ence a per­so­nel story and a story that doesn’t have to be explai­ned in every way. I want a real game for grown ups. Not Heavy Rain.

  • #2
  • Mi, 02. Juni 2010
  • basti schrieb:

Oh, what I for­got to men­tion: Did you try the Indie-Game Sleep is Death by Jason Roh­rer? Yes it is Indie and OK it’s not the per­fect game, but it does what I want. And I don’t even mean the free­dom to do lite­r­ally what you want, but to get a story which can be so deep and per­so­nel, that I can’t play anything else any­more wit­hout see­ing there mature failure. Every quote in sleepisdeath.net is true. I didn’t believe it eit­her. :)

  • #3
  • Do, 03. Juni 2010
  • Marc schrieb:

Mei­ner Mei­nung nach ist das mal wie­der ein Zei­chen dafür, dass Du mitt­ler­weile schein­bar ein­fach kei­nen Bock mehr auf Com­pu­ter­spiele all­ge­mein hast. Gerade im Moment ist sehr gute Unter­hal­tung für Erwach­sene erschie­nen wie Heavy Rain, Read Dead Redemp­tion und Alan Wake - nur eben nicht für den PC. Was erwar­test Du denn von einem inter­ak­ti­ven Medium?

Komisch, dass sich immer die sel­ben Leute beschwe­ren. Es ist doch im Moment so gut wie noch nie in der Spie­le­welt.

  • #4
  • Fr, 04. Juni 2010
  • ben_ schrieb:

And it’s pretty signi­fi­cant, that there’s no word in Ger­man für “gra­phic novel” as well as for “mature games” …

When ist come to “Heavy Rain, Read Dead Redemp­tion and Alan Wake” … sorry, these games still have the visual and nar­ra­tive qua­li­ties of ado­le­scents art. Imho, the pro­blem of many Gamers as well as of the gaming indus­trie is, that they never really expe­ri­ence real works of art in other media … even Shadow of the Colos­sus still has more of a Manga than of a Novel.

And also I hum­bly sug­gest a text from my own Blog on the topic: “Die Pest”.

  • #5
  • Fr, 04. Juni 2010
  • ben_ schrieb:

I actually fear, that we will not see the rise “mature games” in the way you define it. Maybe in a hund­red years or so, but we won’t see it. Games in gene­ral have a far too bad stan­ding in our Society. They are only accep­ted, when they ar sport, or you play for money, like Poker. Board Games … alt­hough many people like them … are still a Fun for Geeks. Alt­hough more people have PCs and Con­so­les at than they have Board­ga­mes, Computer- and Video-Games still will never leave the realm of “imma­ture”, “casual” and “mea­nin­gless”, not mat­ter how much sex or gore is in there.

Actually I think, the term “Casual Gaming” is mis­lea­ding. There are no Games, which aren’t casual Games.

Webmaster

I should men­tion a few good exam­ples. The pos­ter child for a mature game always is Shadow of the Col­los­sus. It’s the best sub­tle example i can find. The game is so dif­fe­rent just by not inclu­ding what you would expect from such a game. It’s quite bril­li­ant and holds up very well.

Xeno­ge­ars car­ries a very deep and com­plex story arc almost into the finish. The game stum­bles in the end, get­ting caught in too many cha­rac­ters, but still. There’s very few ste­reo­ty­pes and many working twists. Gra­phics aside highly recom­men­ded.

Rock­star has come a long way. Their GTA fran­chise is too locked up in the aver­age demo­gra­phic trap. They need to deli­ver the hooker kills, lan­guage, vio­lence and over­sa­tu­ra­tion. Their side fran­chi­ses though pretty much deli­ver on a more sub­tle level with Read Dead Redemp­tion right now being a not only a very good game but also one that respects its audi­ence and cha­rac­ters. Again there’s sub­tle ele­ments that stick out. Their cur­rent hero has a real agenda and a noble one so to speak. It doesn’t need Wes­tern hooker kills to draw this cha­rac­ter. Bully is very good for what it is. This game is full of ste­reo­ty­pes but they are all exe­cu­ted with care and twists and the game doesn’t expect you to kill them all.

One of the most care­ful deli­vered games in that cate­gory is the Half-Life fran­chise and to me Valve is play­ing in ano­ther lea­gue here by using a cheap trick though. They build ever­y­thing through environ­ments, a silent hero wit­hout any sur­face and the most rea­listic side cha­rac­ters in any game. The cha­rac­ter of Alyx alone sym­bo­li­zes that this game is dif­fe­rent. Alyx isn’t over­se­xua­li­zed, she doesn’t need a pro­tec­tor, she’s smart and now got a story arc that pro­bably will pay off big. The best thing, Alyx isn’t so spe­cial, every cha­rac­ter in that game just works by doing less. There’s very little dia­log, there’s no cuts­cene and still it crea­tes a detailed world wit­hout many plot who­les. Valve has the best wri­ters in the indus­try for sure.

I men­tio­ned Heavy Rain once. This game fails so much by try­ing to be some­thing that it’s not - a movie - that it sacri­fices too much. Simi­lar to the game this stu­dio released prior Heavy Rain. Fahrenheit/Indigo Pro­phecy star­ted good, pun­ched you in the face (“Want to save his life?”) and in the end just got ridi­cu­lous. Heavy Rain is simi­lar. It tries to be so mature so hard that to me is just a string of copied movie sce­nes with a story twist that makes the deve­l­oper scream “BECAUSE WE CAN!”.

In my nost­al­gia older games in gene­ral offe­red the expe­ri­ence in terms of text and value. Today visu­als many times should cover weak spots in the script and that’s sad. Ima­gine Heavy Rain with less impres­sive visu­als and the game breaks down instantly.

  • #7
  • Fr, 04. Juni 2010
  • ben_ schrieb:

I’ll say it like this.

Wit­hin the group of my oldest and best fri­ends (all born around 73 -77), I was the first one to have a com­pu­ter and for a long time, I actually was the only one. I also was the first one to have a Play­sta­tion and up today there is still only one other (!) who has a con­sole (a Wii).

I share a lot with these guys and we like the same stuff. Music, Movies, Books even Gra­phic Novels are pretty popu­lar us. And there have been quite a few eve­nings when we played Play­sta­tion toge­ther (mostly Twis­ted Metal 2, Roll­cage and Soul­ca­li­bur).

But … if I would show them GTA, Half Live, Hard Rain or even Shadow of the colos­sus, I’m pretty sure they would never ever ever put these Games on the same Level as “Hana Bi”, “The God­fa­ther” or even the quite enter­tai­ning “Big Lebow­ski”. If you just look at these games like someone how hasn’t played Games for years and years and years they just look like shit … and I just talk about how they LOOK like. I would not dare to talk about the sto­ries.

Games seem to them like the Crap from Michael Bay and James Came­ron – brain­less and art­less Enter­tain­ment for the stu­pid mas­ses … and com­pa­red to the movies, books, albums and gra­phic novels we usually con­sume, I can’t help but say: They are.

Don’t get me wrong. I love games. And I’d love to see them take up shake­spearian spi­rit. But today I doubt they ever will. Of course, there may come the game, that will bee for Games, what Art Spie­gel­mans Mouse for Comics. But I doubt that it will reach more than a hand full of people. And I’m sure, it won’t change the sta­tus of Games.

  • #8
  • Fr, 04. Juni 2010
  • ben_ schrieb:

Addi­tion: With “I would not dare to talk about the sto­ries.” I mean, that they are even worse, than the games look like. :)

And … Marcs opi­nion and over­all posi­tion towards games is the best proof, that games will never get above, of what they are today.

  • #9
  • Fr, 04. Juni 2010
  • basti schrieb:

That’s what I read out of ben_’s post: There may be all­re­ady a gene­ra­tion gap here? I can totally under­stand, that your fri­ends wouldn’t take it serious, because it’s obvious that these games suck on the so many levels. Sure they’re fun and cool and pretty neat loo­king, but there also so very boring and sim­ple in so many ways. But when it comes to taking up the shake­spearian spi­rit I just won’t agree with you, I’ll even say games will pick it up and they will push it so much fur­ther, that one day great movies and maybe - I’m not too deep in that part - lite­ra­ture will look like anci­ent forms of sto­ry­tel­ling. It may be OUR form for the great sto­ries to be told and we may see OUR own Shake­speare. I believe this because I know what this form of sto­ry­tel­ling can do and I believe that I don’t know the half of it. And it’s also because I grew up with games, because I saw the change from 2d to 3d, because I saw that we don’t need great gra­phics to tell great sto­ries. That’s from my point of view the big­gest pro­blem: Today gra­phic is so fucking import­ant anything else just doesn’t seem to count if the gra­phics are bom­bas­tic. And people believe that. But why? I mean we can play Mon­key Island these days obviously, why can‘t we make these games any­more? Why is there no game stu­dio, that uses those “old” but beau­ti­ful style and gives us great sto­ries? Great Adven­tures… Well the ans­wer is so easy: There’s no money to make.

I can see why so much people are so tired and I can under­stand why people say these are the best times for games. The pro­blem is what ben_ said: The word “game” is wrong and miss­lea­ding. But then… Is this really the pro­blem?

Webmaster

It’s not that these games suck period they just DO not deli­ver what they pro­mise. It’s like buy­ing Citi­zen Kane only to find Trans­for­mers 2 wit­hin the box and just like many of those games Trans­for­mers 2 tech­ni­cally is very remar­ka­ble. It’s just not mature con­tent. Seriously i don’t expect Ham­let-level of awe­some just some­thing upwards Ali­ens.

It is a gene­ra­tio­nal gap of gamers. There’s 3 big leaps for gaming, every sin­gle one wide­ning the mar­ket and split­ting the audi­ence so to speak. The first serious com­mer­cial push is the 8-Bit Gene­ra­tion, mar­ked by con­so­les (Atari, Nin­tendo) abroad and by home­com­pu­ters (C64) in Europe. This audi­ence grew up with games up to the 3D era, that only could deli­ver an expe­ri­ence by text. The LucasArts adven­tures are a prime example of this. Those games live by the text and that’s it. There’s no fall­back to visu­als or sound. When your script sucked your game fai­led. It really demands a hig­her level of com­mit­ment to make an 8-Bit game work as an expe­ri­ence from both deve­l­oper and player.

3D and Play­Sta­tion chan­ged ever­y­thing. Gra­phics and sound became a focus that could cover for weak ideas and boy it was great the first years. The majo­rity of todays gaming audi­ence is groun­ded on that era of gaming. There’s less demand for a player to com­mit to a 3D expe­ri­ence instead of 8-Bit visu­als. It wasn’t nee­ded to cover your ass with good scripts as long as your visu­als looked “cool”. With gra­phics beco­m­ing more expen­sive and import­ant, games in the mid 90s till mid 00s only picked up old ideas and packed them with new visu­als. It worked so well, cause the core audi­ence now never played the ori­gi­nal idea 10 years ear­lier. The same thing hap­pens in cinema right now, with 70s and 80s fran­chi­ses get­ting rem­ade for a new audi­ence. It works here too alt­hough the result is always worse, it still makes money for the stu­dios.

I don’t buy the fact, that real mature games could not make money. Heavy Rain is the new Mon­key Island it just sucks com­pa­red to it but it sold nevert­he­l­ess. There is an audi­ence afte­r­all it’s just har­der to deve­l­ope and har­der to sell for than the 10th clone with mari­nes kil­ling ali­ens.

  • #11
  • Sa, 05. Juni 2010
  • Orcbandit schrieb:

@ben: “But … if I would show them GTA, Half Live, Hard Rain or even Shadow of the colos­sus, I’m pretty sure they would never ever ever put these Games on the same Level as “Hana Bi”, “The God­fa­ther” or even the quite enter­tai­ning “Big Lebow­ski”. If you just look at these games like someone how hasn’t played Games for years and years and years they just look like shit … and I just talk about how they LOOK like. I would not dare to talk about the sto­ries.”

That’s because games are not movies. Games should not be about visua­lity but about inter­ac­tivity. Watching Plants vs. Zom­bies is totally boring and not enter­tai­ning and the story is told in one sen­tence. So why would anyone like to buy it ? Why would anyone who wat­ched Scar­face and all Miami Vice epi­so­des buy GTA Vice city?

Because you play it and not watch it.

Half life 2 is such a great game because it puts inter­ac­tivity above nar­ra­tive. It never takes the con­trol away from the player and the­re­fore never loses the big advan­tage that games have in com­pa­ri­son to movies.

And in my opi­nion one of the rea­sons why Heavy Rain is so crapy is that it fails do deli­ver a game­play expe­ri­ence that makes it worth play­ing even if the story is totally unre­a­son­able. It was more like a movie with forced but­ton sma­shing and not a inter­ac­tive expe­ri­ence that I expect from a game. And there lies the pro­blem : Most thril­lers have a more rea­son­able sto­ry­line and are bet­ter in evo­king emo­ti­ons than Heavy Rain is but I can’t think of movies that are able to deli­ver the same expe­ri­ence as play­ing GTA, Shadow of the Colos­sus, Half Life 2 or Plants vs Zom­bie does.

Webmaster

Movies are the most advan­ced medium, when it comes to using a short time-frame in a very effec­tive way. Writ­ten fic­tion for books isn’t craf­ted to be con­su­med in one rea­ding. Movies are. Games? Not so much.

I’m sure Heavy Rain would be much bet­ter if con­den­sed into one short 2-hour epi­sode. The flaws of its fic­tion become so trans­pa­rent cause the game tries to play lon­ger than it should. I know just as many play­ers that really like Heavy Rain and it depends on what you expect from a “game”. I do not expect games to as an 10 hour-ish rea­lity escape. I’ll give you two hours max to tell a story or 1000 hours max to offer me a bril­li­ant sys­tem to mas­ter.

Col­lo­sus is so bril­li­ant, cause it is a very small idea that’s not over­stret­ched wit­hin the time­frame of the game. For most stu­dios the whole story of Col­lo­sus would be used for the first act only. Less is so much more and this game may be the best example. You don’t do much in the game, it doesn’t explain much for a very long time until it all plays out in the end and lea­ves an impres­sion, that no epic RPG could suc­ceed. I can not think of a movie that offers a simi­lar expe­ri­ence. Maybe that’s the best com­pli­ment for a game.

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