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Happy Birthday Everquest

Ever­quest wird heute 7 Jahre alt, wer hier regel­mä­ßig liest, weiß wie viele Stun­den ich in Nor­rath ver­bracht habe, drum musste ich dem Gan­zen einen Ein­trag wid­men. Einer der dama­li­gen Grün­dungs­vä­ter, Bewah­rer und Hal­ter der “Da’ Grind” Flagge, Brad McQuaid schreibt dazu:

Ah man, how time flies! It seems like ages ago in one sense, but then like yes­ter­day too -- hard to explain as I am fil­led with almost sur­real emo­ti­ons?

So Happy 7th Birth­day EQ! And con­grats to all of those who have con­tri­bu­ted to keeping the game going for all of this time, from the ori­gi­nal mem­bers, to the live teams, to each expan­sion team, to the CS teams, ope­ra­ti­ons, sales ? ama­zing work, com­mit­ment and ten­acity all!

Man, if someone had come to me early on in EQ and said the game would be around 7 years after launch, as love with the game as I was (and as proud of it as I remain to this day), I think I still would have laug­hed in dis­be­lief. Cer­tainly Steve & I never plan­ned or desi­gned for mecha­nics that would keep the game going for nearly that long (so again, big kudos to those people post our time there who have kept the flame burning and alive).

Ano­ther b-day just pas­sed recently as well. On March 4th, 1996 Steve Clover and I star­ted work at then SISA to begin deve­lop­ment on Ever­Quest. It was just the two of us, tas­ked to design the game and begin coding it. So 7 years since EQ’s launch, but 10 years now -- a decade -- since work began on that pro­ject! I remem­ber those days well ? the day per­haps a month after we began when Steve came into work with the name Ever­Quest is memory I will always tre­a­sure. Dra­wing up Nor­rath on our white board too, and com­ing up with the names of the con­ti­nents and star­ting cities? Buil­ding the team? get­ting to know Keith Par­kin­son and working with him on the EQ covers? I could go on and on?

A huge thank you to John Smed­ley who hired us March 4th, put his trust in us, took a chance on us, etc. And also big thanks to Milo Cooper (who had worked with Steve & me before on our first little share­ware game, War­Wi­zard). He was alre­ady working at SISA on the play­sta­tion Game­day fran­chise and I know Smed­ley asked him what kind of people we were and whe­ther he should take a chance on us -- thanks Milo, for put­ting in a good word for us, for moving later to EQ (Milo left a very pro­fi­ta­ble fran­chise at the time to join the EQ team -- a huge risk for him at the time), and ano­ther thank you to both Milo and Steve who are now at Sigil cran­king on Van­guard -- you have my eter­nal gra­ti­tude for your con­ti­nued faith and per­se­ver­ance.

There are also many other people for whom sin­cere thanks is war­ran­ted (Bill Trost and Kevin Burns who did the art on the War­Wi­zard 2 demo that caught Smed’s atten­tion and then later joi­ned the EQ team, Jeff But­ler for taking over as EQ’s 2nd pro­du­cer after I was pro­mo­ted to VP at Ver­ant and then CCO at SOE and sim­ply didn’t have the time to focus com­ple­tely on EQ, and so many more ? sim­ply too many to men­tion). But let me spe­ci­fi­cally also men­tion Kevin McPh­er­son. He was hired at SISA shortly before Steve and me and was working at that time on Rally Cross. When I was pro­mo­ted from pro­gram­mer to pro­du­cer on EQ, Kevin left Rally Cross to join the EQ team to replace the pro­gramming slot that I left open. Now Kevin is also at Sigil, doing an ama­zing job in the pro­gramming depart­ment.

Lastly, a big thank you to Sojourn/TorilMUD from which Steve and I lear­ned so much ? how and why MUDs were so com­pel­ling and what made them tick. May we all do an ever bet­ter job with Van­guard in cap­tu­ring that magic but then also trans­la­ting it into a 3d world?

What an ama­zing 10 years… and while I can ima­gine the next 10 years to some extent and cer­tainly dream and plan big, I’m sure the MMOG space will con­ti­nue to exceed my wil­dest dreams and sur­prise me quite plea­santly over the next decade. So while remem­be­ring and cele­bra­ting the past is very cool, here’s also a toast to the future, the next 10 years, and what it will bring!!!!!

Ein paar Gedan­ken noch zusätz­lich. Ich denke EQ ist immer noch eine sehr gesunde Com­mu­nity und ein her­vor­a­gen­des Pro­jekt. Immer noch setzt es neue Gren­zen, was die­ses Genre betrifft, mal gute und mal weni­ger gelun­gene.

Ich hoffe Sony besinnt sich drauf, und bie­tet bestimmte EQ Inhalte für jeden kos­ten­los an. Was gäbe ich nicht alles für einen kos­ten­lo­sen Velious Ser­ver. Happy Birth­day Ever­quest.

1 Kommentar

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  • #1
  • Mo, 20. März 2006
  • Marc schrieb:

Auch von mir einen Herz­li­chen Glück­wunsch! =D